Finally Alembic support has come to Blender! And Blender is -almost- fit to get along other tools like Houdini. I have been waiting a long time to see that. As a freelance I could not afford a big 3D software license and, for some reasons, cracking softwares was not a solution for professional production. I have always been a Blender fan but to be honest I felt a lot of disappointment every time new features came in other softwares that did not exist or were not as functional in Blender, mainly procedural tools and simulations.
As a freelance working I mostly work directly with my client and rather small projects and it is very rare to make simulations or complicated procedural setups. Still it happens and I felt not very comfortable accepting some jobs knowing that Blender would not make the job easy for me. So I might refuse those projects while they were usually the most interesting. On the other side commercial softwares did not have the same set off build-in tools and you have to install add-ons and other softwares that you will pay full price while you need 10% of their functionalities.
So here we go! I have jumped onto the new test build to see how Alembic support worked. I already tried Alembic in a special branch from Graphicall and it did not work very well even if some stuff happened.
Houdini Indie has always been an interesting solution, it cheap and has only a few limitation mainly concerning rendering, but here is the good thing: we love Cycles! So since Houdini Indie has no limitation for Alembic export so let’s use it and then render with Cycles which is perfect for freelances.
Here is the tutorial I have followed to build a scene :
Here is the Houdini Indie’s page: